At PAX West in Seattle last year I attended an indie game night in the basement of a local bar. It was one of the loudest, most lively rooms I’d ever been in- you had to shout just to talk to someone right in front of you. And it was in this setting I played Semispheres, a “meditative parallel puzzle game” as described by the game’s designer, Radu Muresan. Radu walked me through the demo of his beautifully vibrant puzzler. I played a couple mind-bending challenges, heard a sparsely ambient soundtrack over the loud atmosphere and even got hints of a charming story with lovely chalk drawn screens. I was really taken in, I rarely find a puzzle game that challenges me without frustrating me and I excitedly looked up Radu on Twitter and awaited the game’s release.