Unworthy Release Date Announced

Hardcore combat-focused Metroidvania game Unworthy finally has a release date.

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Interview with Unworthy Designer Aleks Kuzmanovic

Aleks Kuzmanovic has been working on his debut title Unworthy over two and a half years now. He’s (hopefully) a couple months away from release and isn’t sure if leaving his civil engineering job to pursue his passion for game development full time will be viable. But with his savings from his time as an engineer to support him, he’s pursuing a career as a full-time indie developer. Continue reading →

Best of Gamescom 2017

In case you missed it, I had the amazing opportunity to experience one of the largest game conventions in the world last month, Gamescom. Studios, publishers and indie developers from around the globe gathered in Cologne, Germany to show off their projects to the world. I got the chance to play many of these games as I prowled the show’s many floors and halls with Blot Interactive designer Emily Van Lingen, who was gracious enough to take many of the photos in this article. We played a lot of games, talked to a lot of developers and saw so much cool stuff from cosplays to statues to elaborate booths. Continue reading →

Little Nightmares Review

Little Nightmares is a puzzle-platformer horror adventure game  released for PS4, Xbox One & PC on April 28th, 2017. It was developed by Tariser Studios (@TarsierStudios) and it was published by Bandai Namco Entertainment. Screenshots taken by myself.

It was impossible for me to play Little Nightmares without constantly thinking back to my favourite game of 2016: INSIDE. They’re both side scrolling, puzzle-platforming games that rely heavily on environmental storytelling as there’s no dialogue or written word in either. They both have uniquely eerie settings which make them unlike anything else I’ve played, but that’s where the similarities end. A visually compelling, distinct and grossly beautiful world make Little Nightmare a memorable experience, despite its lacklustre gameplay.

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Night in the Woods Review

Night in the Woods is an adventure game released for PC & PS4 on February 21, 2017. It was lovingly developed by Alec Holowka (@infinite_ammo), Scott Benson (@bombsfall) and Bethany Hockenberry (@cleodee). Published by Finji (@FinjiCo). For more info check out the game’s site. Screenshots taken by myself.

The premise is simple enough: Mae Borowski is just a 20-year-old college dropout who’s returned to her hometown of Possum Springs to reconnect with her old friends and sort out her life. But Night in the Woods is anything but simple. Every detail of this handcrafted world begged to be appreciated and explored, every aspect of the glorious soundtrack had me stopping and putting down my controller just to listen. Every conversation I had with the lovable creatures of Possum Springs touched me in a different way. I laughed outright, I got angry at those who didn’t understand, and at one point I downright sobbed. The mysteries of both the town and Mae’s friends kept me hooked, eager for more. And I got more than I could’ve ever hoped for. Continue reading →

Interview with Semispheres Designer Radu Muresan

At PAX West in Seattle last year I attended an indie game night in the basement of a local bar. It was one of the loudest, most lively rooms I’d ever been in- you had to shout just to talk to someone right in front of you. And it was in this setting I played Semispheres, a “meditative parallel puzzle game” as described by the game’s designer, Radu Muresan. Radu walked me through the demo of his beautifully vibrant puzzler. I played a couple mind-bending challenges, heard a sparsely ambient soundtrack over the loud atmosphere and even got hints of a charming story with lovely chalk drawn screens. I was really taken in, I rarely find a puzzle game that challenges me without frustrating me and I excitedly looked up Radu on Twitter and awaited the game’s release.

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Knights and Bikes Announced

Foam Swords Games (@foamswordgames) announced a new game today called Knights and Bikes and launched a KickStarter campaign. The campaign is for £100,000 ($142,577) and will be open for 30 days. Foam Swords Games is made up of of two developers: Rex Crowle (@rexbox) and Moo Yu (@oneofmoo) who worked on notable titles like LittleBigPlanet and Tearaway. The game is inspired by the developers’ love of classic 90s games like Earthbound and Secret of Mana as well as movies like The Goonies. Music for Knights and Bikes is being composed by Daniel Pemberton (Steve JobsThe Man from U.N.C.L.E.LittleBigPlanet). As of now Knights and Bikes is targeting a Spring 2017 release date with Kickstarter rewards expected to be delivered in April 2017. You can help get the game approved on Steam Greenlight right here! Continue reading →