Interview with Unworthy Designer Aleks Kuzmanovic

Aleks Kuzmanovic has been working on his debut title Unworthy over two and a half years now. He’s (hopefully) a couple months away from release and isn’t sure if leaving his civil engineering job to pursue his passion for game development full time will be viable. But with his savings from his time as an engineer to support him, he’s pursuing a career as a full-time indie developer. Continue reading →