Drawn to Death’s Story is in its Trophies

I love trophies. I obsess over them more than I should, and maybe that takes away from my gaming experience. But in the case of Drawn to Death it actually made it better. That’s because this game that I didn’t exactly love in our review did something really cool with its story: it hid it in the trophies. Continue reading →

Interview with Ukrainian Studio SignSine

I’m always interested in the designers working outside of our North American centered industry. You almost never read about the game development scene outside of America, the US and UK. I don’t think I’ve ever read about the game dev scene in Eastern Europe and especially not the Ukraine. It’s important to understand we’re in a global industry, and in an age of the internet, we can collaborate with and learn from developers across the globe. So when I found the opportunity to talk to SignSine, a Ukrainian game studio working on their first project, I was super thankful. SignSine is making PROZE, an immersive 3D adventure game focused on telling a compelling story “about friendship with massive Cold War conspiracy background” and providing an immersive experience. Continue reading →

Night in the Woods Review

Night in the Woods is an adventure game released for PC & PS4 on February 21, 2017. It was lovingly developed by Alec Holowka (@infinite_ammo), Scott Benson (@bombsfall) and Bethany Hockenberry (@cleodee). Published by Finji (@FinjiCo). For more info check out the game’s site. Screenshots taken by myself.

The premise is simple enough: Mae Borowski is just a 20-year-old college dropout who’s returned to her hometown of Possum Springs to reconnect with her old friends and sort out her life. But Night in the Woods is anything but simple. Every detail of this handcrafted world begged to be appreciated and explored, every aspect of the glorious soundtrack had me stopping and putting down my controller just to listen. Every conversation I had with the lovable creatures of Possum Springs touched me in a different way. I laughed outright, I got angry at those who didn’t understand, and at one point I downright sobbed. The mysteries of both the town and Mae’s friends kept me hooked, eager for more. And I got more than I could’ve ever hoped for. Continue reading →

Murasaki Baby Review

Murasaki Baby is a side-scrolling puzzle platformer released for the PS Vita on September 16, 2014. It was developed by Italian studio @ovosonico and published by SCE. For more info check out Muraskai Baby’s site. Screenshots taken by myself.

Murasaki Baby is a really, really weird game. I’ve played a lot of video games and I’ve never quite experienced anything like this one. It’s a couple years old but I recently played it and was struck by my experience so I thought it’d be a good one to share. Done in the style of Edward Gorey’s darkest paintings, it’s best described as gothic dark fantasy. While the touch controls can get in the way, Murasaki Baby delivers some challenging puzzles that sometimes smartly use the Vita’s two touch pads. It’s a short but memorable experience, in part due to its style rarely seen in video games and in part to its clever puzzles. Continue reading →

ABZÛ Review

ABZÛ is an adventure game released for the PS4 and PC on August 2nd, 2016. It was developed by @GiantSquidology and published by @505_Games. For more info check out ABZÛ’s site. Screenshots taken by myself.

I like to take notes while I play a game for review. When I pulled myself away from my monitor after beating ABZÛ, all in one sitting, I went over my notes and noticed I had written the same word several times throughout my list: gorgeous. And if you take one thing away from this review let it be that ABZÛ is an indisputably gorgeous game. In a year of gorgeous indie games like Inside and Firewatch, we’re spoiled yet again by an indie title with visuals that put AAA games to shame. Continue reading →